Looking for Love is a personalized digital story, co-written with ai.
It's an artwork about the meeting point between humans and machines, and the messiness of trying to join two materials together. It’s an experience driven by one of the most powerful human impulses: the quest to find love. It explores the seductive appeal of personalisation and asks whether ai might actually be a better listener than your nearest and dearest.
In Looking for Love, you play at falling in love. It’s not a ‘will I fall for it?’ but rather a ‘how does this feel?’ Your rational brain knows the ‘person’ you are interacting with is not real but will there be moments when you find yourself being seduced by the level of personalization in the game? Are the hits of dopamine that you receive when you get a message notification any less potent than they would be if the sender were human? Do the flowers delivered to your work smell any less sweet?
(The above was written by Rachel, as she's far more literate than me)
With Looking for Love, we take an entirely new approach to conversational chatbots. Creating new bespoke software that considers narrative and theatrical elements as equal as a logical response. Creating consistency and depth, allowing the player to navigate through complex layers of dialogue while maintaining realism.
Creating a piece that is both compelling to play but also blurs the boundary between cold-software and warm-personality.
In development 2018 - 2019, more information soon.
A collaboration between Joe McAlister and recovering theatre company fanSHEN
CREATED BY Dan Barnard, Rachel Briscoe & Joe McAlister | ADDITIONAL MATERIAL BY Shireen Mula & Delme Thomas